Similarly, a much larger version of the Stranger Things experience exists, using a special tracking system that allows you to roam in a 400-square-foot area, but it’s simply not viable for accommodating massive crowds in a relatively small space. You could outfit the Blade Runner activation with a more powerful headset, but it would necessitate a high-powered PC under each seat, as well as a spaghetti box worth of snaking cables to contend with. When you’ve got hundreds or thousands of people flowing through your experience over three or four days, you need something stable, or at least manageable-and that means compromise. They’re shortcomings of VR at mass-scale events. They’re shortcomings of VR at mass-scale events.Īre these shortcomings of VR? No. While Waititi sat in Hall H talking about rectangles, people waited for upwards of three and a half hours to break out of that rectangle, to put on a headset for five minutes and freak out while Stranger Things' Demogorgon stalked them through a house.Īre these shortcomings of VR? No. But the longest lines, and the most overheard discussions, were reserved for VR activations. “Whatever’s inside that rectangle,” he said, “is all that matters.” Given the way virtual reality swept the pop-culture festival this year, though, he might have been the only person in San Diego who cared about staying inside the frame.Ĭomic-Con International is only partly about the panels and the show floor the rest of it, open to the public, comprises a seemingly endless array of fan-pandering setups that the marketing world calls “activations.” This year, fans could tackle a room-escape puzzle set in the world of The Expanse, or have their photos taken with a Snapchat-like filter that turned them into orcs from the Netflix movie Bright. stranger to the world of video games and VR as there has been Stranger Things: The VR Experience, multiple mobile games, a mobile and console game called Stranger Things 3: The Game, and even a canceled Stranger Things game from the now-defunct Telltale Games.At Marvel Studio’s Comic-Con panel on Saturday, director Taika Waititi answered a question about his upcoming film Thor: Ragnarok with a new spin on an old platitude. Tender Claws has previously worked on such games as Virtual Virtual Reality 1 & 2, The Under Presents, Tempest, Tendar, and George in the Tub. Stranger Things VR is a psychological horror/action game developed by Tender Claws and coming to major VR platforms in Winter 2023."įor those who may not know, Vecna was the big bad of Stranger Things 4, and you can check out our breakdown of the villain, the truth about Vecna, and Vecna actor Jamie Campbell Bower breaking down the big final moment from Season 4, Part 2. Invade minds and conjure nightmares in your quest to enact revenge on Eleven and Hawkins. "Become an explorer of unknown realities as you form the hive mind and tame the void. "Play as Vecna in this new Stranger Things adventure in VR," the official description reads. Stranger Things VR was revealed during the Stranger Things Day 2022 celebrations with a short teaser that features the ticking grandfather clock, demogorgons, and even an appearance by Eleven.Įver want to spend a day AS vecna? now you can with Stranger Things VR coming winter 2023 to a VR headset near you! /X9gLze9ord- Stranger Things November 6, 2022
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